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Showing results for tags 'anti-aliasing'.
This is a weird problem but at least I am able to repro it consistently. Here is the playground: https://playground.babylonjs.com/#VW5SKD#3 Initially the teleport is disabled (commented out at line 11), try to view the scene inside vr headset, and the view is ok, no jagged lines. Now edit line 11 to remove the comment (to enable teleport), hit the Run button and view it again, now you will see the jagged lines noticeably. Btw, I am using WinMR vr. Don't know if this is impacting others like vive or rift.
Hello, I have a problem with anti-aliasing while I am using bright reflection map and fresnel. If I turn off anti-aliasing using "engine: new BABYLON.Engine(canvas, false)," there isn't any white pixels on the edges. But if I turn on anti-aliasing using "engine: new BABYLON.Engine(canvas, true)," there are some white, ugly, jagged edges. Is there any command to have more control of strength and quality of anti-aliasing? I tried to set post process using different sampling mode (NEAREST, BILINEAR, TRILINEAR), but only thing I noticed was worse performance. var postProcess = new BABYLON.FxaaPostProcess("fxaa", 1.0, null, null, engine, true); I hope you can help me in this issue. P.S. Thanks for this great framework!