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  1. Hi Guys... Really struggling here. :-( I've been working on a game in Phaser. I have it packaged up as a Cordova app and deploying it on IOS and Android devices. IOS is working fine. Android audio will not play when deployed on the device. When I deploy the app and examine the Network resources remotely I see the following... each audio file is 'canceled' and does not play. However when I host the game from a web server and point to it from the same device I see this... the audio files are loaded (but then a second attempt is canceled). The difference is this time they all play just fine. Same files, same device (same browser?) Would anyone have any insight on this problem and how I might go about fixing it? Thanks, Sam