Jump to content

Search the Community

Showing results for tags 'babylon.js render canvas tab'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi my webgl work fine. I add render canvas in tab but not showing object. If i add render canvas in different html element work fine..help? <!DOCTYPE html> <html> <head> <script src="https://www.babylonjs.com/hand.minified-1.2.js"></script> <script src="https://preview.babylonjs.com/cannon.js"></script> <script src="https://preview.babylonjs.com/oimo.js"></script> <script src="https://preview.babylonjs.com/babylon.js"></script> <style> #renderCanvas { width: 100%; height: 100%; touch-action: none; background-color: #f2f2f2; } body {font-family: "Lato", sans-serif;} /* Style the tab */ div.tab { overflow: hidden; border: 1px solid #ccc; background-color: #f1f1f1; } /* Style the buttons inside the tab */ div.tab button { background-color: inherit; float: left; border: none; outline: none; cursor: pointer; padding: 14px 16px; transition: 0.3s; font-size: 17px; } /* Change background color of buttons on hover */ div.tab button:hover { background-color: #ddd; } /* Create an active/current tablink class */ div.tab button.active { background-color: #ccc; } /* Style the tab content */ .tabcontent { display: none; padding: 6px 12px; border: 1px solid #ccc; border-top: none; } </style> </head> <body> <p>In this example, we use JavaScript to "click" on the London button, to open the tab on page load.</p> <div class="tab"> <button class="tablinks" onclick="openCity(event, 'London')" id="defaultOpen">London</button> <button class="tablinks" onclick="openCity(event, 'Paris')">Paris</button> <button class="tablinks" onclick="openCity(event, 'Tokyo')">Tokyo</button> </div> <div id="London" class="tabcontent"> <h3>London</h3> </div> <div id="Paris" class="tabcontent"> <h3>Paris</h3> </div> <div id="Tokyo" class="tabcontent"> <div id="canvasZone"> <canvas id="renderCanvas"></canvas> </div> </div> <script> function openCity(evt, cityName) { var i, tabcontent, tablinks; tabcontent = document.getElementsByClassName("tabcontent"); for (i = 0; i < tabcontent.length; i++) { tabcontent.style.display = "none"; } tablinks = document.getElementsByClassName("tablinks"); for (i = 0; i < tablinks.length; i++) { tablinks.className = tablinks.className.replace(" active", ""); } document.getElementById(cityName).style.display = "block"; evt.currentTarget.className += " active"; } // Get the element with id="defaultOpen" and click on it document.getElementById("defaultOpen").click(); </script> <script> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function () { var scene = new BABYLON.Scene(engine); //Adding a light var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 20, 100), scene); //Adding an Arc Rotate Camera var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 100, BABYLON.Vector3.Zero(), scene); camera.attachControl(canvas, false); // The first parameter can be used to specify which mesh to import. Here we import all meshes BABYLON.SceneLoader.ImportMesh("", "anatomy3d/", "skull.babylon", scene, function (newMeshes) { // Set the target of the camera to the first imported mesh camera.target = newMeshes[0]; }); // Move the light with the camera scene.registerBeforeRender(function () { light.position = camera.position; }); return scene; } var scene = createScene(); engine.runRenderLoop(function () { scene.render(); }); // Resize window.addEventListener("resize", function () { engine.resize(); }); </script> </body> </html>
×
×
  • Create New...