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Showing results for tags 'blob'.
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Howdy, Is there any way to customize how the blobs from textures in the GLTFLoader are treated? I'm running into an issue where the blobs are violating our content security policy because they are appended to our base url instead of the approved CDN the assets/textures are coming from. Let's say I'm pulling a GLTF asset via: let myAsset = assetsManager.addMeshTask("", "", "https://mycdn.com/static/gltf/", "my-asset.gltf"); So instead of: blob:https://myurl.me/24bde0c8-d576-4abb-a3f4-06a05b38b8f3 We get: https://mycdn.com/static/gltf/24bde0c8-d576-4abb-a3f4-06a05b38b8f3
Hi, Guys. I am trying to create a blob ball using p2js. What I am trying to achieve is something like the "Sushi Cat" game. I created a blob using the structure in the picture A (attached). The gray orbits are allowed to penetrate each other, and the red lines are distantConstraint. But the problem is when the blob fell from a high place (or hitting corner), it becomes like in picture B. I tried to use spring, different constraint force, smaller orbits, but they are not working properly. My questions are; 1. What is the solution for this? 2. Is there any other js physics engine that has a specific feature to do this task? Any help is greatly appreciated. Thanks.