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Showing results for tags 'bug but not really'.
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3ds max exporter - Skeleton exportationHi all, Not really a bug per se, more of an slight annoyance. At the moment, skeletons are exported on a per-skin basis, i have 2 babylon files, each with 2 meshes that use the same bones & animations, so each file ends up having 2 exact copies of the same skeleton & animations. So far i've been manually removing the second skeleton and setting the skeletonId for mesh_2 to 0, saving 600-800 KB in each file, which isn't much ofcourse, but it all adds up and since the exporter is compiled, i have no clue about fixing it. Do you think it would it be possible to add a checkbox to the exporter window and then only export unique skeletons once and re-use it if further mesh(es) uses the completely same bones? I would much prefer cloning after import than loading twice ^^ Cheers, aW.