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  1. Hello! I'm having a hell of a time trying figure out how to change Phaser Weapon plugins bullet speed after it's been shot. I also set "weapon.bulletSpeed" negative value, because by default it was going in opposite direction. I attached weapon to a spaceship sprite, but on "" bullet goes backwards. Weapon definition. addWeapon: function(target) { var weapon; var weapon; weapon = game.add.weapon(100, 'bullet'); weapon.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS; weapon.bulletAngleOffset = 90; weapon.bulletSpeed = 5; weapon.trackSprite(target, (this.ship.height), 0); weapon.trackRotation = true; weapon.fireRate = 200; weapon.bulletRotateToVelocity = false; weapon.onFire.add(function() {},this); return weapon; } this.ship = this.add.sprite(, +300, 'ship'); this.ship.anchor.setTo(0.5, 0.5); this.ship.scale.setTo(0.22); this.ship.angle = -90; game.physics.arcade.enable(this.ship); this.ship.body.drag.set(70); this.ship.body.maxVelocity.set(220); this.weapon = this.addWeapon(this.ship); I am trying to set the direction of the bullet to opposite, so I don't have to set bulletSpeed to negative value. change every bullets anchor. change the speed of particular bullet after it's been shot. It would be grate to hear any suggestion. Š¢hank you in advance.