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  1. Hello, I'm realy new to this and i want to apologize in advance if this question already had been handled a couple of times, but i could not find a solution after 2 days. So i'll give it a try and ask you guys What i want: I do expect Points (x,y,z) which build a closed custom shape. The shape may consist of n-Points (in my Example there are 5). The shape also has to be extruded by a specific length. Everything will be extruded into the Z-Axis. Next step is creating a material and applying it to the Mesh. The Problem: Because of the CAP_ALL parameter my texture is not aligned properly (see related question: related post). I can't use the MeshBuilder.CreateBox because my shapes are not always boxes and i could not find any way to fix my Mesh's uvs You can see my example here: http://www.babylonjs-playground.com/#ULTEI#3 My Solution: I create a box and subtract each face. This is the only possible solution i found. (Yet it's not acceptable) You can see the shame here: http://www.babylonjs-playground.com/#ULTEI#4 Can anyone point me in the right direction how to manage this? Any help would be appreciated. Thank you all in advance
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