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Showing results for tags 'collision platformer json map'.
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Hi, I have problem with collision in my simple platformer game. I have map loaded with a JSON file. My character collides only on the top of blocks. I attach my awful image bellow what simmulate my problem. (red lines simmulate's no collision area, on blue lines my player collides and stand into platform. var game = new Phaser.Game(640, 640, Phaser.CANVAS, 'main', { preload: preload, create: create, update: update, render: render }); var player ; var map; var layer; var key; function preload() { game.physics.startSystem(Phaser.Physics.ARCADE) game.load.tilemap('map', 'assets/map.json',null, Phaser.Tilemap.TILED_JSON); game.load.image('mainTileSet', 'assets/maps/tileSet.png'); // game.load.spritesheet('player', 'assets/sprites/tileSet.png',0,0); } function create() { map = game.add.tilemap('map'); map.addTilesetImage('mainTileSet'); map.setCollisionBetween(1, 180); layer = map.createLayer('mainLayer'); layer.resizeWorld(); layer.debug = true; player = game.add.sprite(0,0,'player'); game.physics.enable(player); game.camera.follow(player); player.body.collideWorldBounds = true; player.body.gravity.y = 600; key = game.input.keyboard.createCursorKeys(); } function update() { game.physics.arcade.collide(player, layer); if(key.left.isDown){ player.x -= 7 }if(key.right.isDown){ player.x += 7; }if(key.up.isDown){ player.y -= 15; }if(key.down.isDown){ player.y += 7; } } function render () { game.debug.body(player); }