Hi, I'm new to babylon.js while comparing/finding a good 3D .js framework, I compare babylon.js and three.js now. Sadly it looks that three.js has more import-formats (even if not all are fully developed: VRML seems not to use textures?), but a big prob on all .js mesh import is that compared with .obj and other binary formats are, that .js meshs are twice the size, because their overhead. Which brings me to the question, if a compression (.gz, .zip?) is possible or built in, or if babylon mesh use such? Or how would such be done? Ah and greetings to Griff... err Gryff Seems it took a long time till 3D in a browser worked.