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  1. I'm not trying to imply anything, just want to avoid a lengthy evaluation. It seems that Phaser has a large chunk of demos, and very well covers the ability to develop 2D arcade style games for desktop keyboard/mouse interaction. I'm looking to make mobile phone web games that are closer to puzzles than arcade games. I would want to use SVG and webfont symbols rather than png sprites. To me those requirements should be easy to overcome, but there could be catches. I also try to be pragmatic and only go for popular frameworks. According to https://html5gameengine.com Phaser is doing pretty well. I find Construct interesting for the editor, but I don't develop on Windows, so that is out. Impacts price tag is no issue, so that seems like the other option. Has anyone worked with both Phaser and Impact, and is able to weigh the two? Are there any missing pieces for touch screen navigation ? How would you do responsive layouts ? How are CPU/Memory requirements on mobile ? Is it realistic to load scenes as independent modules with a Canvas element each that can be enabled within 100 ms ? Any comments are welcome
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