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  1. Hi again forum, From the many great features I have learned, I think that render target texture is the best thing I have come across yet. The ability to produce dynamic live reflections is really awesome. But there is one thing that bugs me. And yes, I have a playground too http://www.babylonjs-playground.com/#1NP9BY You will see I have added a cube to the reflection and refraction playground. While the reflection in the sphere looks realistic, in the cube it doesn't. As you will move the camera away from cube, the size of the clouds don't change. It always renders the same amount of texture(the sizes of the meshes in the renderList don't change) regardless of where the camera is from the mesh. Compare that to a mirrorTexture , once you have the mirrorPlane defined, the reflection is lifelike. Moving away and close to mirror gives accurate results. Is there some setting to have the cube texture behave like that on a cube?