Search the Community

Showing results for tags 'default material'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi, I noticed that the default vertex shader sets gl_Position using: gl_Position = viewProjection * finalWorld * vec4(position, 1.0); Where mat4 finalWorld = world; I am trying to test out some of the default material shader code using CYOS but all I see is a blank output if I use this.. http://babylonjs.com/cyos/#1JYG69 Could someone explain why this works in the default vertex shader but not in CYOS? What is the difference between this and gl_Position = worldViewProjection * vec4(position, 1.0); ?