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Showing results for tags 'destroy bug'.
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Hey everybody, First of all big thanks to Pixi.js people for the awesome library. I have been using Pixi to develop a simple game and I stumble upon a small bug or I may be doing this wrong. So here is the problem, I got a sprite which contains child's sprites. And I want to destroy it but not the children since I was handling it manually because I need to save the state of each child sprite and then call destroy within them self. So before I calling destroy method I call a custom method on my object, deletingObject.onDestroy(); and then call deletingObject.destroy({ children: false, texture: false, baseTexture: false }); but this still destroys all the child within this object, I'm using https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.1.1/pixi.min.js as my Pixi version. and I have attached a screen shot from core developer tools. Am I doing the function call wrong or is there something missing. Thanks.
