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Found 1 result

  1. In the playground "drag and drop" example, in function "onPointerDown()" the camera is detached from the canvas using following code if (startingPoint) { // we need to disconnect camera from canvas setTimeout(function () { camera.detachControl(canvas); }, 0); // camera.detachControl(canvas); } If I remove the setTimeout() and do "detachControl" directly the code works fine on chrome and firefox but fails in IE In IE the camera becomes a free look camera Whats the significance of the "setTimeout()" function?
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