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  1. Hi all. I'm trying to mask a container using a large number of circles, but seem to be coming up against a limit on the number of circles I can draw in a mask on WebGL. Demo here: - it draws 250 x circle and numbered text labels in rows; you can see that while the labels carry on the circles stop at 160/161. Am I coming up against some kind of hard limit with the renderer here, or is there a way around it? In the actual project the circles are moving and masking a gradient, which is why I can't just use a sprite for the circles. As far as I can tell, PIXI doesn't support gradient fills yet either. If I switch to the canvas renderer there's no limit, but performance is much worse in IE and FF. Yay! Any ideas, anyone? Thanks in advance! Tom