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Found 1 result

  1. Hello to all of you. First of all I want to explain what I do. I am building location by passing Vertexes and name of the location(PolygonMeshBuilder for location and material for it). Then I add this specific location into array, remove it from the scene at end and shortly afterwards I merge it. With them I do not have any problems whatsoever. However I do have horrendous performance issues with location names. Here I am using the following steps: -new DynamicTexture => drawText on it =>new StandardTexture=> diffuseTexture and opacityTexture taking previously created dynamicTexture. Shortly afterwards I apply it to a new PolygonMeshBuilder method that again takes objects. I was hoping that I will mitigate it too by merging meshes but I was wrong. The same number is replicated all over again in various axes. Where is my probable mistake? Thanks