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3ds Max exporting three times the number of vertices
gamefan posted a topic in Questions & AnswersGreetings, This is my first post here but I have been using babylon.js for a while. As the subject explains I am not sure if this is intended. My designer colleague creates a simple cube and exports the babylon file. When I open the file in the browser I get 24 vertices when the mesh is "optimized" and 36 when not. A cube when created in blender and exported creates 8 vertices which is the expected number. The general idea is to reduce the number of vertices for performance. Can anyone throw some light on this? Thanks In Advance