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Found 2 results

  1. I’m trying to make a game with a rocket ship navigating in a cave. The cave is broken up into 400x400 big tiles that’s combined to form a bigger cave. They all have physics-maps from “PhysicsEditor” that seems to work correctly. My tileclass: export default class Tile extends Phaser.Physics.Matter.Sprite { constructor(scene, x, y, sprite, phymap) { super(scene.matter.world, x, y, sprite, 0, { shape: phymap }); this.setStatic(true); this.setBounce(0.05); scene.add.existing(this); } } And these are added in game.js: tilemap[1][0] = new Tile(this
  2. Hello everyone. I'm learning about extending classes so excuse me if I'm asking a silly question. What I want is to get a variable from the state and use it in the extending class constructor and functions. The state looks similar to this MyGame.Game = function(){ this.tileSize = 80; }; MyGame.Game.prototype = { create: function(){ for(var i = 0; i < 8; i++){ for(var j = 0; j < 8; j++){ var tile = new Tile(this, i, j); this.add.existing(tile); } } } }; Then, I've a exte
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