Jump to content

Search the Community

Showing results for tags 'fb instant game'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hey I'm very new in javaScript and Phaser. So I'm not sure what wrong I'm doing. But my game is not Loading .It just stuck on 0% FBInstant.initializeAsync().then(function() { let gameConfig = { type: Phaser.AUTO, backgroundColor:0x87ceeb, scale: { mode: Phaser.Scale.FIT, autoCenter: Phaser.Scale.CENTER_BOTH, parent: 'thegame', width: window.innerWidth, height: window.innerHeight }, physics: { default: 'arcade' }, scene: [welcomeGame, playGame, resumeGame, gameOver ] } game = new Phaser.Game(gameConfig); }); class welcomeGame extends Phaser.Scene{
  2. Does anyone know how to debug Fb instant game android in-app purchase? It tells me: PAYMENTS_NOT_INITIALIZED string The client has not completed setting up payments or is not accepting payments API calls.
×
×
  • Create New...