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Found 3 results

  1. Instead of having 30 days , it is better to have unlimited days and limited projects
  2. Hello there! I am not sure if there is already a function to center a text (f.e. BitmapText)? If not, this might be helpful. The function could be quite simple I guess (not tested): getCenterX: function () { return sys.canvas.width / 2 - this._bounds.global.width / 2 } EDIT (28.04.2018): Just saw that there is a getCenter() function in the GetBounds component. Maybe BitmapText could extend GetBounds too?
  3. One of the killer new features in WebGL2 is the "sampler2DArray" uniform type. Apparently, we can use it to: This would be a game changer for a project I'm working on, as it uses a shader which needs many textures as uniforms and we're hitting the limit regularly. Any thoughts on implementing this feature?