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  1. I recently released my first multiplayer online game. It's called Crusader Party, and it was inspired by the game called Hidden In Plain Sight. Essentially it's a free-for-all of a few human players with a bunch of harmless bots, and everyone looks identical, so you can hide by pretending to be a bot, and sneak up behind people to assassinate them. In Hidden In Plain Sight, the incentive to blow your cover was a secondary victory condition of capturing some towers. In my game, you can only win by being the last one standing so the incentive to blow your cover and start killing people is th
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