Jump to content

Search the Community

Showing results for tags 'file access'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I've been thinking of making a simple video player, with some fun and unique features. Now phaser supports a lot of the methods that I need.However one very key problem arises from it's web nature: How do I make my phaser app know that it has been initialized with a file to open? In windows when you click on a file and open it with your app, the app takes the path to the file as a command parameter like this: >myapp.exe "D://file/path/myfile.jpg" On android I have no idea how it happens- but I am assuming its similar. Now when your app is inside a container, how the hell do you code it to get the cmd parameter from the container? So when we start it like this: >myPhaserAppInsideElectron.exe "D://file/path/myfile.jpg" It starts AND opens myfile.jpg
×
×
  • Create New...