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Found 1 result

  1. So it looks like there's an performance issue when the camera moves along a tilemap. FPS is fine untill the camera starts to move. It even happens in phaser examples like this one: http://phaser.io/examples/v2/tilemaps/sci-fly On my high end PC i dont notice it, but when i tried to run it on my laptop i came across this problem. It happens in my game aswell. Code: http://pastebin.com/UHvXu6nz Has anyone an idea why this happens, and how to fix it?