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Showing results for tags 'framerates'.
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Hi Guys, I'm drawing an isometric grid with mouse-over hit area detection over each tile. It works but the frame rates are awful. Any idea what is bringing the frame-rates down so much? Surely, webGL is capable of attaining better FPS than this? What am I doing that is particularly taxing for the browser? There are no moving sprites (only diamond-shapes PIXI.Graphics) drawn to the screen. ps. I can get about 45,000 moving sprites on bunnymark at 30fps. http://178.79.155.146/pc Cheers, Jordan
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- fps
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For example, how do I control the rate of keyboard check for user inputs, like every ten frames.
