Jump to content

Search the Community

Showing results for tags 'freecamera mesh parent physics impostor'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Dear all Can somebody point out the code segment in the source code of BABYLON.js or the commands that make a mesh parented to a FreeCamera rotate smoothly with the FreeCamera. The reason why I am asking this is because if I have a Physics impostor in the mesh and I parent it to the Free Camera, cannot control meshes position after parenting, so I am thinking of NOT parenting and rotating it manually.
×
×
  • Create New...