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  1. Example: https://jsfiddle.net/b3wtg0hn/ Phaser CE v2.7.7 I display the image with a size of 200 by 200 In the configuration, the devicePixelRatio property with a value 2 I have two problems: 1) The size of the hit (click) area of the sprite is not changing. It is the same as the original file 200x200. But the displayed sprite is 100x100. B the cursor responds to an invisible area 2) The function spriteBounds displays an incorrect position of the sprite bounds. I'm about the green box. I don't know how to fix this. Without using devicePixelRatio everything is blurred on my retina display. It hurts me. I never used CE version. And I have not had these problems on older versions of Phaser. (But then I used method scale.setTo(0.5) for every sprite) Screenshot:
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