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Found 1 result

  1. Hi, I am new to Phaser and JS/TS. I am migrating from Flixel. I am using Typescript and testing the framework from Photonstorm's tutorial. In Flixel/AS3 I usually create a class (Assets.as) with game constants as public properties. I would like to ask what would be the best way to save and get game constants such as player movment speed, gravity, etc. Best, B6ka
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