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Showing results for tags 'glossy'.
Hello all, I'm almost finished with my PBRComposer, but I have a question about reflection of the Skybox: in the glossy model changing the environment-blurriness also changes the blurriness of the material reflection/refraction whereas in the metallic model the blurriness of the environment is not regarded. Can someone confirm that this conforms to the metallic model and is not a bug? IMHO the environment blurriness cannot be skipped away... The following images shows a scene (fingerprints on a glass sphere with some mictosurface and some direct light) with exact the same material parameters (only glossy/metallic texture difference) and with a environment blurriness 0f 0.15. Can you see the difference? thanks in advance PS: Both, the reflection and the refraction does not reflect the environment blurriness in the metalic model