Jump to content

Search the Community

Showing results for tags 'graphics line performance'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Greetings! I love pixijs! Amazing stuff! I'm currently attempting to plot about 30 lines, each containing about 2500 points scrolling right to left (where once a point goes off the screen to the left, a new point is appended on the right). Think a whole bunch of streaming time series charts. I've been able to plot them out, creating a top level PIXI.Container to contain all the lines, and then for each line, creating a PIXI.Graphics object that I addChild to the top level PIXI.Container, setting the line style and then in the render loop going thru each line's 2500 points and do
×
×
  • Create New...