Jump to content

Search the Community

Showing results for tags 'guiwindow'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Hello @Dad72 - I'm certain you're already sound asleep, and if not then you should be at 6:30am. Anyway, I have rgba values working in every other GUI element I have created, however if I set any rgba values for a GUIWindow, there is no color value display at all. Only when I remove my declaration of rgba values then the default values are seen - except for a few such as borderWindow. The following is a sample of one of my GUIWindows which does not register any rgba values: var logon_form = new CASTORGUI.GUIWindow("logon_form", {x:10, y:10 , w:200, h:100, textTitle: "Please Log onto Server", borderTitle: "10px black", backgroundColor: "rgba(0.0, 0.0, 1.0, 1.0)", colorTitle: "rgba(0.0, 1.0, 1.0, 0.5)", overflow: "hidden"}, guisystem); Please let me know if you have a solution, as I would like to demo my app with the windows fully drawn with all window elements. Also, I've tried setting these in your castorGUI demo scripts, and they don't set any rgba values in the demo either. Thank you, DB EDIT - Also heightTitle: of any value doesn't change the default of 30, so there appears to be an issue with passing many different options and affecting the GUIWindow elements.
  • Create New...