Jump to content

Search the Community

Showing results for tags 'interaction-manager'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I am attempting to create a interaction layer which acts as a proxy to multiple canvas elements for events. This works fine for multiple elements if all canvases are the same size, but it seems that if 2 canvases occopy half the screen estate the delegator covers, the canvas which sits at the bottom of the screen doesn't receive any events. Is their any way round this so that all objects when hit tested use the size of the target canvas set with setTargetElement? I have the following plunkr and I am using PIXI 3.0.11.
×
×
  • Create New...