Jump to content

Search the Community

Showing results for tags 'linesystem'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hi people, Based on the internal initial code from @JCPalmer, here are the per point colors for LineMesh and LineSystem var points = [arrayVector3]; var lineColors = [arrayColor4]; var line = BABYLON.MeshBuilder.CreateLines("l", {points: points, colors: lineColors}, scene); // same for LineSystems var lines = [arrayVector3[] ]; var colors = [arrayColor4[] ]; var lineSystem = BABYLON.MeshBuilder.CreateLineSystem("ls", {lines: lines, colors: colors}, scene); Note1 : this works also with updatable LineMesh or LineSystem objects as the colors array can be updated live. Note2 : when set at construction time, the parameter colors overwrite the hypothetical line or lineSystem .color property. If colors is passed but undefined, the object color falls back to the .color property value. [EDITED]Note3 : if you need to enable the alpha blending (line or segment transparency), just set the parameter "useVertexAlpha" to true at construction time : [EDITED 2] the alpha blending is now enabled by default. So when you don't need it, just set "useVertexAlpha" to false instead : var lineSystem = BABYLON.MeshBuilder.CreateLineSystem("ls", {lines: lines, colors: colors, useVertexAlpha: true}, scene); var line = BABYLON.MeshBuilder.CreateLines("l", {points: points, colors: colors, useVertexAlpha: true}, scene); This will allow you to create rulers, axes, graduation systems with multiple colors and to draw them in a single draw call. As usual, documentation and PG examples coming soon ... meanwhile : http://jerome.bousquie.fr/BJS/test/linesystem.html
  2. Hi people, It was expected for a long time, so here is it : the brand new LineSystem. This allow you to create a single mesh with as many lines you want. Just pass an array populated with lines, each line being an array of successive Vector3. var nbLines = 30; var nbPoints = 100; var lines = []; for (var l = 0; l < nbLines; l++) { var points = []; for (var p = 0; p < nbPoints; p++) { points.push(new BABYLON.Vector3(p - nbPoints/2, Math.sin(p), l - nbLines/2)); } lines.push(points); } var lineSystem = BABYLON.MeshBuilder.CreateLineSystem("ls", {lines: lines, updatable: true}, scene); http://www.babylonjs-playground.com/#2K1IS4 Is this updatable/morphable ? Yes sir ! As usual with the parameter instance : lineSystem = BABYLON.MeshBuilder.CreateLineSystem(null, {lines: lines, instance: lineSystem}); http://www.babylonjs-playground.com/#2K1IS4#1 Have fun :-)
×
×
  • Create New...