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Hello everyone, I have two questions about the SceneLoader.ImportMesh() function. 1- Does it import objects including their materials or should we do it by ourselves in the callback body ? I tried importing object from a babylon file (generated with 3DsMax plugin including materials) but the Mesh in babylon scene has no mateiral ! 2- The meshes are added automatically to the scene (given as an argument to the importScene function). But I wish to import the objects and then have the control to add the desired mesh with Scene.addMesh(newMesh) Is that possible ? Thanks A.