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Showing results for tags 'locomotion'.
Hi guys I'm writing the locomotion algorithm for a character I created in blender. What I'm trying to achieve is a blend tree that will allow me to blend between the "walk-front", "strife-left" animations according to the velocity of my character (something similar to https://www.youtube.com/watch?v=Xx21y9eJq1U&feature=youtu.be&t=1263). I've been able to blend between two frames, by calculating a weighted average of the transformation matrix for each bone, so far so good. Now before going on with my development I'm asking myself the following design question. Supposing I will have a