Jump to content

Search the Community

Showing results for tags 'mad editor'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Greetings Ladies and Gents, My name is Spider. This is my first post. I've just started using pixi.js, and moved over to Phaser because of the added functionality of being able to more easily create a tiled world (in a map editor) and then import that map into Phaser. Unfortunately, I have no idea where to start, and would appreciate some advice. I see in the phaser download package there is an example of using both sprite sheets and tile maps in /examples/tilemaps/mario/mario1.php. Unfortunately, there is no indication of what format / specifications / standards the tile maps and sprite sheets use, so I'm not 100% on how to create these sprite sheets and 2D worlds without doing them manually. Has anyone created a tutorial on how to do these. I have a copy of Code 'n Web TexturePacker.app and MapEditor.org's Tiled.app - not sure if any of these are used or if there are better online ones that you can recommend. Looking forward to it! Spider
  • Create New...