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Found 1 result

  1. Hi,I have hard times with asynchronous mesh loading. I need to apply textures to meshes right after meshes are ready. I'm importing in this way: var loader = new BABYLON.AssetsManager(scene); someLoader = loader.addMeshTask("roulette", "", "", "rouletteTable.obj"); anotherLoader =loader.addMeshTask("chip", "", "", "blackChip.obj"); someLoader.onSuccess = function (t) { t.loadedMeshes.forEach(function (m) { tableMeshArr.push(m); }); tableMeshArr[0].material = materialWheel; tableMeshArr[1].material = materialRoulette; tableMeshArr[2].material = materialBlack; }; anotherLoader.onSuccess = function (t) { t.loadedMeshes.forEach(function (m) { chip=m; chip.material=materialChips; }); }; loader.onFinish = applyObjTextures; loader.load(); var applyObjTextures = function () { tableMeshArr[0].material = materialWheel; tableMeshArr[1].material = materialRoulette; tableMeshArr[2].material = materialBlack; chip.material = materialChips; }; But it applies only to tableMeshArr[0] mesh. onFinish Callback works right after finishing importing first mesh, but I need a callback when all meshes are loaded.