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Showing results for tags 'phaser font text performance'.
Hi all, Really loving Phaser framework. Fun to use, works great, awesome community. I have encountered one small problem however that I wonder if anyone might have any insight into. I'm making a word game that involves a grid of 25 letters. Turns out that drawing those letters is having a very negative effect on performance on mobile. The game runs consistently at 60fps on desktop, but on mobile it drops to around 10fps. I turned off the function that draws the text in the grid as a test, and the frame rate goes back up to around 40fps on mobile, so I can clearly see that drawing those letters is having a big impact on performance. Anyone know what I can do to increase performance for this text? Thanks.