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Found 6 results

  1. I have a problem I would like to export my single page of phaser game in another ionic page but I have no result and the screen is still white. I have no error on the console I don't know what 's wrong with me
  2. I have just uploaded my phaser mobile game on google play store this is the google play link Bouncy -Jump or Die, You review and suggestions are highly welcome
  3. hi if my topic is in wrong forum please point me to the right one or if a mod could please put it there. to be frank I had a freelancer who coded the game with phaser framework. that is the reason I came here to this forum. google pointed me to this forum now the coder left and stopped working for me. the problem is that I have no clue about the framework or coding stuff. I only know what game I would like to have. the game is actually working but with bugs. and there is still some stuff to add. any help is very much appreciated. more details in PM ( I am new and I dont know if I am allowed to PM)
  4. I made two games: Je suis programmeur amateur. J ai fait 2 jeux fait avec le game framework Phaser. J ai mis ca sur mon site. Les jeux semble tres bien fonctionner.
  5. First Game for #ios released! Support! Available for #iPhone and #iPad #indiegame #gamedev #dev #indiegamedev #invaders #breakout Classic Games brought together, enjoy awesome gameplay and adorable graphics. See supported devices below* features: - 72 different levels - arcade mode - level mode - iPad & iPhone compatible - retina graphics - 2 favorite gameplays brought together - unique powerups - no advertising No Advertising, just gaming. Nothing else. Invaders Breakout is a classic indiegame based on two popular retro games. It combines the tricky parts of breakout with unique abilities that each invaders has. Try to complete all 72 levels and get the highest score! No in-game purchases, no advertising. Only for true gaming. Supported devices: iPhone 5, iPhone 5s, iPhone 5c, iPhone 6, iPhone 6+, iPad3, iPad4, iPad Mini 2, iPad Mini 3, iPad Air, iPad Air 2
  6. Now I have only one javascript file which included many states there. Here is my sample code: var WelcomeState = { preload: function () { game.load.image('bg1', 'games/RockPaperScissors/assets/Game0002.png'); }, create: function () { game.add.sprite(0, 0, 'bg1'); }, start: function () {'instruct'); }// other methods....};var InstructState = { preload: function () { game.load.image('bg2', 'games/RockPaperScissors/assets/Game0001.png'); game.load.image('guide', 'games/RockPaperScissors/assets/Game0015.png'); game.load.spritesheet('readyPlay', 'games/RockPaperScissors/assets/ready.png', 130, 46); }, readyPlay: function () {'rockpaperscissor'); }// other methods....};var game = new Phaser.Game(480, 360, Phaser.AUTO, 'game_container', null, false, false);game.state.add('welcome', WelcomeState);game.state.add('instruct', InstructState);game.state.start('welcome');Can anyone tell me the best practice way to separate Javascript file in order to get better performance of the game?