Hello,
I am trying to get a working model together using the isometric plug-in. I have being trying to fit the grid into world bounds, but it fails to line up. In the example i set "water" tiles in each corner.
Here is an example: http://codepen.io/jeremyBass/pen/vydqry
What I'm seeing here
And this is what I'm trying to get (expect)
The end results would be a grid that is not square or anything i realize, looking something like
[][]
[][][][]
[][][]
[][]
Where the `[ ]` is a tile, but that it would be the least amount of tiles while still covering the whole of the world. Any help or where i may look to edit the source to make this happen. I am good with js, just learned this framework this morning so a little lost on what is an issue/bug and a feature that doesn't exist and needs to be created.