Phaser CE v2.7.8
We have added some logging in our live environment to report all errors to console.
I have noticed quite a lot errors of "Incomplete GL framebuffer. ".
We cannot reproduce this issue and have no idea what can cause the issue and what is the effect on our players.
This error comes from Phaser.js - _CreateFramebuffer function.
if(fbStatus !== gl.FRAMEBUFFER_COMPLETE) {
console.error('Incomplete GL framebuffer. ', _fbErrors[fbStatus]);
}
I would be happy if someone can help me understand why this error occurs and how to reproduce this issue.