Search the Community

Showing results for tags 'phaser.signal'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi, I'm having a problem (it looks like a bug) with phaser.signal detecting when a video has ended when using changeSource function. I'm using phaser 2.4.8 (but it also happened with 2.4.6). To reproduce the issue, please change both videos and the image button with some media you have. Once you run the demo, check your developer console each time button is pressed. The first time the video is stopped, it says "Played 1 times" The second time it says "Played 2 times" AND "Played 3 times" The third time it says "Played 4 times", "Played 5 times" AND "Played 6 times" and so on... It's like it is reporting when each video has stopped, not just the video that has just been "source changed". Here's the code: window.played = 0; var game = new Phaser.Game(1280, 720, Phaser.AUTO, 'gameCanvas', { preload: preload, create: create}); function preload() { game.load.video('Blank', 'vids/blank.mp4'); game.load.image('btn','gfx/btn_conoce.png'); } function create() { button = game.add.button(100, 400, 'btn', btnClick); video = game.add.video('Blank'); video.addToWorld(0, 0, 0, 0, 0, 0); videoOnStop = new Phaser.Signal(); video.onComplete = videoOnStop; game.world.bringToTop(button); videoOnStop.add(function() { played++; console.log("Video Stopped: Played " + played + " times"); }); } function btnClick() { video.changeSource('vids/anothervideo.mp4'); video.play(false); } Greets!