Hi folks,
I've been having a blast with the way Phaser has simplified the work I've been needing to do, for instance how easy it is now to create a weapon object and fire away with bullets... however, in the game I'm making, I need to be able to dynamically affect the x & y axis of the bullets while they are mid-flight; however I've not seen any way I can get a handle on any of these create bullet objects in order to be able to do anything to them.
My other option is to create custom weapon/bullet objects, but before I do that, am I missing a trick - is there a way to be able to meddle with individual bullet properties while they are in mid-flight?
Many thanks for any help!