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Found 1 result

  1. Hello everyone :) I found some problems with the use of phaser 3 (through node js) to apply physics on an initially static object that can be hit by other objects... The object in question is a sprite to which a setCircle(20) has been set because the object is a sphere. I tried everything, the setVelocity, setBounce, the setFriction, collision functions, angular adjustment functions and finally some formulas related to the tangent arc to apply/set the speed to the object in question according to the force that hits that object... Did anyone find the same problem? I am short of ideas and sincerely any help would be very appreciated :)
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