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Showing results for tags 'pickmesh'.
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Hello everybody, I'm currently trying to get a mesh by clicking on the canvas. So far, it works really great but I still have a problem: On click, the mesh gets highlighted. Fine but when I drag the mouse on the canvas in order to move the cam, when I release the button of the mouse, a click event is triggered and the mesh beneath it get selected. I tried to add an event listener on 'mouseup' to stop propagation to the click event but it seems BJS already "intercepts" this event so it is never triggered. I created a codepen to illustrate : https://codepen.io/3dos/pen/mLEEdq On the left is an empty canvas on which the mouse events are triggered. On the right is a babylon canvas on which the mouseup event is not triggered. Is there a simple way to avoid selecting meshes on drag ? (also tried the dragend event with no success either) Thanks to everybody who already helped me PS: I joined a screenshot of the console illustrating what I'm telling (did the exact same actions on the 2 canvas)