Jump to content

Search the Community

Showing results for tags 'pixi ios8'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. pixilover

    ios 8 + pixi

    Hey guys, I'm not doing anything exciting, but for some reason I can't get a stage to render on ios 8 even though webgl is supposedly supported. var renderer = PIXI.autoDetectRenderer(400, 300); elem[0].appendChild(renderer.view); var stage = new PIXI.Stage(0xFF0000);The code works fine on Chrome, Safari (once I enabled WebGL) but fails on ios8 Simulator and ios device by just showing the canvas element but it is white rather than red (and nothing I draw on it seems to be visible)... Any ideas?
×
×
  • Create New...