Jump to content

Search the Community

Showing results for tags 'pixioverlay'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello, first of all I want to clarify that I've already read this post. My problem is very similar but not the same. Also, there isn't a solution in that thread. Wich is my problem? So, I render a bunch of Sprites in the map using a regular PIXI.Container. So far so good, there is no problem there. When I zoom in, the scale of the sprites gets to little and all of those sprites who aren't beeing focused dissapear when zooming out. I would like to be able to zoom in and out without problems and use the scale property the right way I hope I made myself clear. This is my code for the Sprite creation. And this is function is for the zoom wich is called as a callback of the creation of the pixiOverlay (it executes every time there is an event in the map, such as: creation, zoom in, zoom out, etc)
×
×
  • Create New...