Jump to content

Search the Community

Showing results for tags 'player control'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello, I'm trying to rotate a mesh with mesh.rotate(BABYLON.Axis.Y, 0.1, BABYLON.Space.LOCAL) but like it's attached to a physicsImpostor the impostor not rotate, only the mesh. And so, I'm trying to do this movement: http://playground.babylonjs.com/#NFJFE Following the example to my mesh go ahead I must rotate a little and move on the axis target (like Z is the front), but the "obvious" code about not works with impostor, and I supose that I should rotate it to make the same effect of the air plane's link. I'm a 2d programmer and trying to learn 3d with babylonJS, I still not learn about quaternions (planning to see so on) Thanks for any help. NOTE: I've searched in google many times but no luck
×
×
  • Create New...