Jump to content

Search the Community

Showing results for tags 'polyhedron'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. [>PG](http://playground.babylonjs.com/#TGNTGT#39) All faces are created by polyhedron. And may anyone tell me what made it so hard to pick faces top-down? It works if you rotate the meshes and pick from downside, but how can I pick the top face in this way ?
  2. Hello everyone, I'm working on the visualization of custom polyhedra with the Mesh.CreatePolyhedron method. I want them to be outlined with the edge renderer, but if you look at the following PG, you will see that the top and bottom faces are cut. I've realized that this problem occurs because 2 edges are overlapping each other. Is there any solution for this shape not being cut? Or is there anything I'm doing wrong? PG: https://www.babylonjs-playground.com/#IKFFEZ
×
×
  • Create New...