Search the Community

Showing results for tags 'qt html5 canvas'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Hi, I'm new here... just found the forum! I'm doing indie HTML5 canvas game programming... coming from a profesionnal C++ game programming job a couple years ago. I could use webgl if I had to (pixi.js or manual). While I'm working on my Javascript code, I keep an eye out for a solution allowing me to package my HTML5 app in a mobile app "container" so I can sell it on the app stores (iOS and Android, ideally Windows Store too). I read tons of stuff... CocoonJS (I don`t like the idea of being dependent on them), phonegap (heard it's slow), So my question: did anyone try the Qt HTML5 container? I did a small test on PC and I was able to draw to the canvas. The problem I can see is that it's embedding Webkit so the resulting binary is probably going to be quite large (too large for mobile?). I heard Qt ran on iOS adn Android. Is that a good path to follow? Any advice? Just trying to get a discussion rolling on using Qt as a container. I haven't read all the threads on this forum about packaging an app for mobile but I searched for Qt and didn't find anything. Thanks!