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  1. Hey there guys! I working on chess game with Phaser 3. And so far everything is amazing. Right now I'm working on event handlers for the pieces(figures). Take a look: for(let i = 0; i < this.pieces.length; i++) { this.pieces[i].setInteractive(); this.pieces[i].on('clicked', ()=>{ console.log('Piece clicked')); }, this); } This is taken from the example HERE. So my problem is this fragrament of the code: this.input.on('gameobjectup', function (pointer, gameObject) { gameObject.emit('clicked', gameObject); }, this); Can someone explain the whole structure? Or maybe suggest cleaner way to do it?
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